Computer - General

Computer - General


  • 100 Habits of Successful Graphic Designers: Insider Secrets on Working Smart and Staying Creative

    By Plazm

    Our Price: $12.50
    • Format: Paperback
    • ISBN-13: 9781592531882
    • Published: October 2005
  • 101 Design Ingredients to Solve Big Tech Problems

    By Eewei Chen

    Our Price: $36.00
    • Format: Paperback
    • ISBN-13: 9781937785321
    • Publisher: Oreilly & Associates Inc
    • Published: October 2013
    Tough technology and business challenges face you at every stage of a project. The one-page ingredients in 101 Design Ingredients show you how to solve problems using practical examples you can apply right away. Case studies explain how leading companies combined these ingredients into their own unique recipes to catapult their businesses, and how you can too. One page, one ingredient. 101 reasons to become more successful at solving those big technology problems. 101 Design Ingredients will help your technology team identify problems, share responsibilities, and work better together. In part 1, you'll see case studies of how companies such as Facebook and Dropbox blended ingredients from this book to create recipes to solve specific business requirements for investment, innovation, leadership, and more. Each recipe shows how the company fine-tuned six of the ingredients to build their own unique solution. You'll learn how to mix and match ingredients to create your own recipes for success, tailored to your company's needs. In part 2, you'll find 101 problem-solving ingredients grouped into project stages, to help you apply the right ingredient at the right time. Start at any point and page through the humorously illustrated ingredients until you find one that matches your needs best. The ingredients cover the spectrum your business needs to be successful, with tips on team-building, creating a business model, product launch, productivity, and much more. Each ingredient includes three practical suggestions to get you started right away. The ingredients and recipes in this book can be applied by beginners starting out on their first technology project, as well as seasoned professionals who have been tackling the same big problems for years and need a fresh new approach to problem solving.
  • 105 SAP Security Interview Questions With Answers & Explanations

    By J. Jerome

    Our Price: $39.00
    • Format: Paperback
    • ISBN-13: 9781481123877
    • Publisher: Createspace Independent Pub
    • Published: December 2012
    Why should you buy this book?* Current Questions that are being asked in Interviews TODAY* Every single question is based on project knowledge and personal experience* Divided into main Subject areas for easy reading* Covers the most important concepts & configuration settings* Focus on business scenariosSome unique features of this book:.- The Question are ACTUAL questions asked in some of the regular interviews that the likes ofAccenture & IBM do.(How do we know? Because we do some of these interviews!)- The questions available on 'google' are almost never asked in a 'Real' interview.This book contains Questions that are NOT available anywhere else.- The author himself has over 12 years of SAP Experience.
  • 2016 International Symposium on Experimental Robotics

    By Yoshihiko Nakamura

    Our Price: $399.00
    • ISBN-13: 9783319501147
    • Publisher: Springer
  • 24 Hours In Cyberspace

    By Rick Smolan

    Our Price: $9.95
    • Format: Oversize Hardcover
    • ISBN-13: 9780789709257
    • Publisher: MACMILLAN
    • Published: October 1996
    Collects the stories and photographs that follow a day in the life of cyberspace, celebrating the counterculture of the World Wide Web while profiling it as a resource for social activities, education, and human services. Original. (All Users).
  • 2D Game Collision Detection

    By Thomas Schwarzl

    Our Price: $19.90
    • Format: Paperback
    • ISBN-13: 9781479298129
    • Publisher: Createspace Independent Pub
    • Published: October 2012
    Are you wondering how 2D collision detection in video games works? If so this book is made for you.Determine shot impacts, find out which enemies are covered by lines of sight, recognize collisions of race cars or simply check if the mouse cursor floats above a button.This book is written for beginners, new to the topic of geometrical collision detection. It contains plenty of illustrations and code examples which make it easy to understand the necessary concepts and algorithms.The book is also designed to serve as a reference guide for looking up specific collision detection functions. Therefore it is useful for advanced game programmers as well.Brevity is the soul of wit. So the necessary information gets served in under 100 pages. There is no need for the book to be any thicker. Everything needed is inside.The code presented in the book is available for download. The according link is listed in the book's appendix.
  • 3D Math Primer for Graphics and Game Development, 2nd Edition

    By Fletcher Dunn

    Our Price: $76.95
    • Format: Oversize Hardcover
    • ISBN-13: 9781568817231
    • Publisher: A K Peters/CRC Press
    • Published: November 2011
    "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
  • 3D Modeling in Silo

    By Antony Ward

    Our Price: $49.95
    • Format: Paperback
    • ISBN-13: 9780240814810
    • Publisher: Taylor & Francis
    • Published: October 2010
  • 3d Game Programming for Kids

    By Chris Strom

    Our Price: $36.00
    • Format: Paperback
    • ISBN-13: 9781937785444
    • Publisher: Oreilly & Associates Inc
    • Published: July 2013
    You know what's even better than playing games? Creating your own. Even if you're an absolute beginner, this book will teach you how to make your own online games with interactive examples. You'll learn programming using nothing more than a browser, and see cool, 3D results as you type. You'll learn real-world programming skills in a real programming language: JavaScript, the language of the web. You'll be amazed at what you can do as you build interactive worlds and fun games. You'll jump right in and write games and simulations while learning programming fundamentals. You'll use the ICE Code Editor, which was created especially for this book to make it easy for you to get started with JavaScript programming. With the ICE Editor, you'll see the results of your work right away. Want a red donut? You can make hundreds of them, spinning around like crazy right next to the code you just typed. You'll do hands-on coding in every chapter. You'll start by building simple animated shapes, then make your own player--who can do cartwheels! You'll learn how to build your own games from start to finish, including a monster eating fruit, a cave puzzle, and rafting on a river. You'll animate simple shapes to create a model of the solar system, and make your own website so that you can show off your games with your friends. If you just want to make games, jump to the lessons focusing on projects. To understand some of the theory better or if you need some help with functions, turn to the chapters that explain the programming concepts. We'll walk you carefully through all the math needed to bring games to life. Best of all, you get to create awesome games and say, "I made this!"
  • 3d Printing

    By Kevin Roebuck

    Our Price: $39.95
    • Format: Paperback
    • ISBN-13: 9781743042700
    • Publisher: Lightning Source Inc
    • Published: May 2011
  • 50 Years of Artificial Intelligence

    By Max Lungarella

    Our Price: $119.00
    • Format: Paperback
    • ISBN-13: 9783540772958
    • Publisher: Springer-Verlag New York Inc
    • Published: January 2008
    This Festschrift volume, published in celebration of the 50th Anniversary of Artificial Intelligence, includes 34 refereed papers written by leading researchers in the field of Artificial Intelligence. The papers were carefully selected from the invited lectures given at the 50th Anniversary Summit of AI, held at the Centro Stefano Franscini, Monte Verità, Ascona, Switzerland, July 9-14, 2006. The summit provided a venue for discussions on a broad range of topics.
  • 802.11 Wireless Networks: The Definitive Guide

    By Matthew S. Gast

    Our Price: $44.95
    • Format: Paperback
    • ISBN-13: 9780596100520
    • Publisher: O'Reilly Media
    • Published: April 2005
  • 97 Things Every Programmer Should Know: Collective Wisdom from the Experts

    By Kevlin Henney

    Our Price: $29.99
    • Format: Paperback
    • ISBN-13: 9780596809485
    • Publisher: O'Reilly Media
    • Published: February 2010
    Presents a collection of computer programming tips from a variety of practitioners in the industry, including Michael Feathers, Diomidis Spinellis, Verity Stob, and Pete Goodliffe.
  • 97 Things Every Software Architect Should Know

    Our Price: $34.99
    • Format: Paperback
    • ISBN-13: 9780596522698
    • Publisher: Oreilly & Associates Inc
    • Published: February 2009
    Presents advice from more than four dozen software architects on the key principles of computer software development.
  • @heaven

    By Kim Hastreiter

    Our Price: $9.00
    • Format: Paperback
    • ISBN-13: 9781939293756
    • Publisher: OR Books
    • Published: January 2015